George Clooney may blame himself for the demise of the Batman movie franchise, but the truth is the rot set in a long time before ER-boy got his buttocks into the moulded rubber suit. The problem began when someone in Hollywoodland fell under the assumption that vacant pretty boy Vai Kilmer was capable of producing the tortured emotional range that characterised the Keaton-era crimefighter. No one does pent-up violent mental instability as well as Keaton and Kilmer manages the demanding role about as well as a boiled potato on a damp piece of string. So, with one fell Schumacher-led coup (that’s Joel, not Michael), a character rich in eminently challenging twisted psychosis is rendered as shallow as the most banal of Schwarzenegger action 'heroes’.
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That sage of our times, Steve Hill, made a very insightful point in last month’s review of the otherwise-forgettable Beach Life - about most forms of contemporary malaise being acceptable to today’s game producers, with the exception of drug references. It goes a bit deeper than just drugs though. Other forms of storytelling media are free to explore the darkest recesses of modern society, taking chances with convention and tapping a rich vein of commercial and critical success as they go. Which storyline do you remember and value more, Batman or Batman Forever?
There is simply no reason why modern games cannot treat their subject matters with as much depth and maturity as the rest of the media and not still reap the rewards. Instead we get publishers afraid to take chances and we end up with games like Hitman 2: Silent Assassin.
Think Once, Think Twice
There is absolutely nothing wrong with Hitman 2 as a game, save for the fact that it’s as soulless a sequel as any number of summer blockbuster movies with numbers instead of titles. I still remember the thrill of playing the first Hitman, the breathless nerve with which developers IO Interactive threw traditional morals to the wind and forced you to explore an extrapolated, fanciful, but nevertheless gritty and realistic portrayal of life in an assassin’s shoes. OK, sci-fi elements abound, what with cloning, genetic engineering and whatnot, but it still remains the only game to date to make me question my motive for killing a hapless security guard, to make me pause and feel uneasy about my violent actions. A good thing.
There was a genuine sense of character development in the original story - something sorely lacking in this sequel. It doesn’t seem that way at first. You begin, as I’m sure you’ve read in the many previews published over the last few months, having turned your back on your past life, tending gardens in a Sicilian monastery, searching for repentance. We’re shown a shadowy pair reviewing your past exploits and trying to track you down, efforts that lead to your spiritual protector, Father Vittorio, being taken hostage. This is the trigger for you to return to your violent ways, attempting to secure his freedom. Indeed, the final sequence of the game does point towards a strong story of 47’s (that's you) inner search for self, for his true meaning, avoiding a conclusion filled with the expected cliche.
The problem is with just about everything in between these promising bookends. It should have been a potentially engrossing story, a psychological battle of wits as your new-found morals are probed and tested by this mysterious pair for their own ends, and as the character of 47 realises his true place in the world. This tale is unfortunately replaced by the most banal of modern techno-stolen nuclear warheads and government agencies trying to do right by the world.
Literary Review
Hitman 2 is almost devoid of the first game’s sense of real-world assassination motifs. Instead we have the sort of levels that could appear in any game from Project IGI to Rainbow Six. This is best illustrated by the game's adherence to openness, allowing you to complete most levels in any number of ways, including an all guns blazing shoot-out. It's hard to pull off (and there are bonus rewards to be had for being stealthy), but just the fact that you can complete any level by mowing down everything in your way is antipathetic to the very nature of 47's being.Again, it's a deceptive game in that the first three levels (starting with the one most of you will by now have played via the unofficially released Internet demo) don’t indicate this is the case at all. They suggest the glories of the first game have been kept intact, dubious morals and all. After that it rapidly goes downhill into the stereotyped dismantling of rogue terrorist groups, under the auspices of your so-called 'Agency' controller, Diana. Conceptually it's practically a carbon copy of Project IGI's relationship between David Jones and Anya, right down to the whole nuclear weapon hunt scenario. 47 has become little more than another Bond clone.
What’s most annoying about it all is that there is so obviously an exceptionally talented team of creative individuals at IO Interactive and this overall restriction of plot dynamics needn’t have been the case. The cut-scenes and dialogue throughout the game are of exceptional quality and not just from a technical standpoint. The opening and closing FMVs in particular contain some genuinely stunning writing regarding 47's relationship with his mentor priest. It’s maddening that this genius creativity wasn't allowed to guide the project design as a whole.
Bald In Japan
They would certainly have had the practical backup to support it. This revamped and retuned Hitman engine is nothing short of a marvel. Gone are all the stifling problems that affected the first game, replaced with breathtaking visuals, refined controls and perhaps the most authentic levels of Al seen in any game to date. That’s authentic as in the NPCs behave in realistic - ie flawed - ways, levels which vary from one person to another. The disguises are no longer absolute, with your barcoded, hairless head needing to be covered to ensure total anonymity.
An example would be one of the Japanese levels. You might kill a Yakuza guard (another cliche: all Japanese villains have to be either Yakuza or ninjas) and steal his pants and T-shirt, but the fact you don't a) look remotely Japanese or b) have a body covered in tattoos will be a dead giveaway. Run around a fire-alarmed office building in a full fireman’s uniform, complete with gas mask though, and no one will give you a second glance. Should said fireman be observed picking locks and peering through keyholes mind you, suspicions will be raised. A clever little touch, and again it's indicative of how much thought and talent 10 Interactive can be capable of if they let themselves try.
As I said near the beginning, there is nothing technically wrong with Hitman 2. It’s as solid a game as you’re likely to see for many a month. It’s just ironic that as the titular character’s signs of exploring the nature of his own soul are stifled, so the game stifles its own soul. The indication is that there will be a third in the series. If so, then I implore both 10 Interactive and Eidos to look towards the Godfather rather than the Batman model for how to approach a sequel. Take a risk. Treat us like adults.
- Developer: Eidos
- Genre: Arcade/Action
- Originally on: Windows (2002)
- Works on: PC, Windows
- Editor Rating:
- User Rating: 9.6/10 - 5 votes
- Rate this game:
It is pretty crazy that as I write this Hitman 2 Silent Assassin is nearly 20 years old! I remember the time this game was released it was a huge deal in the gaming world. The first Hitman game came out of nowhere and was a massive hit, so gamers were very excited to see what antics Agent 47 would be getting up to this time.
No Time To Rest Agent 47
The game is a direct sequel to the first Hitman game. Agent 47 is trying to live a quiet life and he wants to put his contract killing ways behind him. This all goes to hell when his friend is kidnapped and held for ransom. Agent 47 wants to help his friend, but also find out who is doing this, why and more about his strange existence. It is great stuff indeed and it worked wonders at fleshing out the lore the first game created.
Next-Gen Power
The leap from the first game to Hitman 2 Silent Assassin is pretty huge in terms of the game’s visuals. I know looking back not it might seem strange to fawn all over the visuals of the game. However, this was quite the looker for its time. The character models had a lot of detail to them, but it was the world that they created which was really impressive. From snow that actually looked like snow to rain bouncing off the floor. This was a very impressive looking game for its time and to be fair, it does not look all that bad now either.
As well as looking good, this game also sounds good too. Agent 47 sounds like a badass, but the whole game has some very stellar voice acting. As well as great voice acting. The sound design, in general, is awesome. This was a game when I played back on the original Xbox, I had connected to my surround sound as the bullet and gun sounds packed a real punch to them.
It Is Your Mission!
The gameplay on offer in Hitman 2 Silent Assassin is a really slow burn. It is the kind of game that will take a while for you to get into a groove with and if you try to play every mission, all guns blazing. You are going to die many, many times. Do not get me wrong, you will fail many times. However, each one can be a learning experience. You can use disguises, get into prime positions, and learn the behavior of characters in order to complete your mission.
There is a lot of variety to the missions and I found that even playing the game on the normal difficulty was one hell of a challenge. You can use many different guns which is cool, but I wish this game had some great hand to hand combat to go along with the shooting. I will admit that by today's standards the controls are a bit rough, but after a short while, you do get used to them.
I was all in with this game back when it was first released. I feel that if you played Hitman 2 Silent Assassin back in the day, you will find that the game has held up pretty well. Those going into this for the first time may have a bit of trouble getting to grips with the gameplay which I will admit is a tad dated by today's standards. Overall, I enjoyed playing through this again and it brought back a lot of fun memories of this game when it first was released.
Final Score
Pros:
- The story is like something out of a movie
- There is a lot of variety to the places you go
- I feel that the visuals for the time were very impressive
- Great voice acting and sound design in general
- You have a lot of freedom in how you go about the missions
Cons:
- The game is very dated in terms of the gameplay
- Not sure you would play through it multiple times
Download Links
System Requirements
Processor: PC compatible, Processor: PIII 450 MHz, 128 MB RAM, Free hard drive space: 800 MB, DirectX-compliant Sound Card DirectX 8.1 3D Video Card 16MB
Hitman Silent Assassin Download Laptop
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Hitman 2 Silent Assassin Soundtrack Download Mp3
Game Features:Single game mode